Branch vs. Root
The right and wrong way to use skill badges in gamification
The right and wrong way to use skill badges in gamification
Sample lecture on how mechanics encode, evoke, and modulate emotion in play. Recorded talk with examples and design takeaways.
The Toyetic in Children's Narrative Media
An experimental use of narrative context to enhance memorability of vocab lessons. Uses antagonism and the suggestion of a 'Villain' or Boss-fight as an intensified tutorial